![]() (See also our full retrospective on Goldeneye 007)įind GoldenEye 007 on Perfect Dark The fact that over 10 years down the road people still complain about that is a testament to its greatness. Despite what you think about how well it has aged, we all have stories about proximity mines. GoldenEye did not create deathmatch, nor did it really add in anything new to genre (sans zoomable sniper rifles), but what it did do was put everything together into a tight package that is to this day one of the most user friendly and solid console fps titles ever related. Released in 1997, it gave gamers a fairly solid story mode with just enough to keep us going back for more, and more importantly, the ability to kill our friends in a variety of ways. Little did anyone know that GoldenEye was going to become a revolution. Previous James Bond games had been fairly terrible, and many initially speculated that it was going to be some sort of platformer. ![]() Being created by Rareware and based on an established franchise, a lot of people were skeptical. When it was first announced, GoldenEye did not drum up much fanfare. So for those interested in checking out how this phenomenon got its start, or possibly just interested in finding some games they never knew about in a genre they enjoy, here are all of the First Person Shooters for the Nintendo 64. And with GoldenEye came the console multiplayer revolution that would inevitably lead to the popularity of HALO, Call of Duty 4: Modern Warfare, and every other popular console FPS since. The console FPS took off, first with Turok: Dinosaur Hunter, and then even further with GoldenEye 007’s release a few months later. Throw in a couple of licensed properties like James Bond and Turok, and the stage was set. With its built-in four-way multiplayer capability, and the controller’s utilization of analog sticks, allowing for some precise control and maneuvers, the N64 was built for FPS action. But while the PC FPS was having its FPS revolution in the early to mid-90s with the release of Wolfenstein 3D, Doom, Doom 2, and Quake, the console FPS had hardly expanded beyond a massive number of Doom ports. And the FPS genre can be traced back to its roots with the release of Maze War in 1974, one of the earliest known examples of a first person computer game. ![]() Console FPS titles had been around since at least 1992, with the release of Faceball 2000 on the Super NES(interestingly enough it was released a year after Faceball 2000 on the Game Boy in 1991, possibly the first handheld FPS). ![]() That’s not to say that the N64 had the first console FPS titles. Yet, though it did not fare as well as the PlayStation and Nintendo has suffered from a recurring image problem ever since, the Nintendo 64 would lead to the rise of one of the biggest genres of the sixth and seventh console generations, known for its violence and gore, the claims that it trains gamers to kill cool and casually, and the trash talk and behavior that its multiplayer community has spawned: the console First Person Shooter. The Nintendo 64 First Person Shooters Libraryĭuring the fifth generation of video game consoles, the Nintendo 64 was routinely criticized for its lack of third-party support, and the “kiddie” and relatively non-violent focus of its game library.
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